vk.
Entry 03

Biomotivate

Biomotivate

I was hired to fix the interface of a VR therapy platform at an addiction recovery house. The real problem was that patients had stopped finding anything in it worth watching.

Role
Product intern
Timeline
Summer 2025, 4 months
Team
Founder, 1 engineer, psychology and data science interns
Focus
Product, UX research, AI video
Results
+60% engagement, +40% new patients
The redesigned Discover screen: navigation sidebar with Discover, Emotional Resilience Sessions, Internet Positive Videos, and My Saved Videos.
final
After-redesign hero screenshot — full app screen at 1x, exported from FlutterFlow. Replace cover.png with the final hi-fi once available.
01
overview

Peace is a VR therapy platform made by Biomotivate, a Pittsburgh startup. At an addiction recovery house, patients used it as part of their routine: put on an Oculus headset and watch a short video that pairs a hard memory with something uplifting. Some of them had been doing this for over a year.

My job was the interface, but the team was also tracking a number that wasn't on my ticket: attendance had been falling since before I got there.

02
research

So I went where the patients were. I ran VR sessions myself and sat through about 20 think-alouds, watching people use Peace while they talked me through it.

Nobody struggled with the headset or the app: the long-time patients moved through it without a second thought. What they did instead was search, scrolling for a video they hadn't seen yet. Each session offered one required video and two optional ones, and almost nobody touched the optional ones.

If the videos helped, why skip them? If the app was easy, why stop coming? Were they bored with therapy itself?

03
insight

They weren't lost in the app. They were tired of what was in it.

Patients searched for videos they hadn't seenThat this, not the UI, was why attendance fell
04
decision

That was my hunch. Before betting on it, I lined up every explanation I could think of for the drop.

  • A
    The headset. VR takes getting used to.
    path not taken: fair for new patients. it doesn't explain people who'd used it for a year.
  • B
    The interface.
    path not taken: the people leaving were the ones who knew the app best.
  • C
    Understanding. Patients didn't know how the therapy was helping them.
    path not taken: I tested this one first, with flyers. [TODO: what happened]
  • D
    The content. Nothing new, and nothing that felt like theirs.what I chose

The headset and the interface couldn't explain why the people who knew them best were leaving. The flyers could explain the method, but understanding why something works isn't the same as wanting to do it. [TODO: confirm once the flyer outcome is in.] The content fit everything: the same library, watched for months, made for no one in particular.

fig. 1
Flyer, page one: what Peace is, how pairing hard memories with positive videos works, and long-term benefits.
Flyer, page two: why try it, paid opportunities, helping others, and what to do if you get bored.
The flyers I designed for the house, explaining in plain language how Peace works and why it helps. This was my test of suspect C.
05
strategy

The team's first idea was more videos on more topics. But by our own flyer, the library already had 250+ videos, and people were still scrolling past them.

  • A
    More stock videos, on more topics.
    path not taken: if the library were small. ours wasn't.
  • B
    Videos made from each patient's own memories and interests.what I chose

The first personalized videos got rewatched. People asked to watch them in their free time and came back with ideas for more. The founder pushed back hard: personal videos are slow to make, they don't scale, you can't show one to anyone else, and they raise the privacy stakes. I brought the usability testing results and made the case for long-term value. [TODO: one line, in my voice, on how that conversation went]

“I felt bad for not watching it, because you made it for me.”
A patient, paraphrased
06
design

Personal videos need personal input, and asking people in recovery about their memories is delicate. An open-ended form (what interests you? what do you want to see?) felt intimidating.

So the form became a short set of guided questions for people who aren't sure what to say. It asks for a good memory, or an interest they'd like to see. I wrote it with the psychology postdoc on our team, who reviewed every question so none of them would lead someone back to their addiction or trauma.

07
execution

Personal also meant new ways to get it wrong. Characters changed from one clip to the next. Some ChatGPT-generated clips sexualized female characters, and one got a patient's body type wrong. When the video is about your own memory, that isn't a small bug.

So I set a standard for every video:

  1. One tool and one fixed prompt template, picked after benchmarking the options.
  2. Prompts written to keep characters consistent from clip to clip.
  3. A ChatGPT Project with our guidelines and an explicit list of what not to generate.
  4. A person reviews every generated image before a patient sees it.

Veo and Sora were out: too expensive, too slow, and not close enough to the story.

08
delivery

And the UI fixes I was hired for? I still did them, as part of a rebuild. Our only engineer worked offsite in JavaScript, and the personalized flow was a lot of new work. I proposed moving Peace to FlutterFlow, a free drag-and-drop builder, so I could build the fixes and the new flow myself.

fig. 2
Before: a single long form with a study-participant question, a video picker, a full-screen button and a 1–100 rating field.
The Discover screen, before and after. Drag the handle — or use arrow keys — to compare. Redesigned in Figma, built in FlutterFlow.

the navigation sidebar was the whole fix. one decision, four destinations.

09
outcomes
+60%

engagement: more sessions and more repeat views

+40%

patients signing up for the first time

Baseline and time window: [TODO]

The full feature was never going to be finished in my three months, and I knew that going in. I left the team with a working flow, a standard for making the videos, and early evidence that personal works better than more.

10
reflection

Pick the problem that matters over the deliverable that's safe, even if you won't be there to see it finished.

— vk